Project I.G.I.: I'm Going In (2000) — File Formats Architecture

1. The Architecture of Project I.G.I. 1

Project I.G.I.: I'm Going In is a 2000 tactical first-person shooter by Innerloop Studios. This page indexes 21 format-guide topics; it does not make claims about engine lineage, hardware requirements, or runtime loading behavior.

The guides cover binary formats represented in the repository's research, templates, and parser implementations. Where sources do not establish a format's runtime role, the guide states that limitation.

2. Index of 21 IGI 1 Format-Guide Topics

The index groups 21 format topics. Individual guides identify which layouts are described by repository templates or parsers and which semantics remain uncertain.

FormatNameEngine RoleAction
.qvmQVMScript BytecodeView Specification →
.qscQSCScript Source LanguageView Specification →
.resRESResource ArchiveView Specification →
.mefMEF3D Model GeometryView Specification →
.texTEXTexture BitmapsView Specification →
.sprSPR2D Billboarding SpritesView Specification →
.picPICStatic Menu PicturesView Specification →
.mtpMTPModel-Texture PackageView Specification →
.datDATAsset Mappings & GraphsView Specification →
.graphGraphAI Navigation GraphView Specification →
.fntFNTBitmap Font AtlasView Specification →
.iffIFFSkeletal AnimationView Specification →
.befBEFAnimation Text ScriptView Specification →
.olmOLMObject Static LightmapsView Specification →
.hmpHMPTerrain Heightmap TilesView Specification →
.lmpLMPTerrain Grayscale LightmapView Specification →
.ctrCTRTerrain Octree HierarchyView Specification →
.cmdCMDTerrain Mesh LOD CommandsView Specification →
.bitBITTerrain 1-Bit Raycast MaskView Specification →
.wavWAVInnerloop Audio SamplesView Specification →
.afp-aviAFP/AVIVideo & Intro PackagesView Specification →

3. Format families

This diagram groups the guide topics by their documented role. It is an index, not a claim about runtime load order.

Project I.G.I. 1 format guide families Four groups: scripts, resources and lookup data, models and animation, and terrain and media. ScriptsQSC source → QVM bytecode Resources & lookupRES · DAT · MTP · navigation graph Models & animationMEF · IFF · BEF Terrain & mediaHMP · LMP · CTR · CMD · BIT · TEX · SPR · PIC · FNT · OLM · WAV · AFP/AVI

4. Scope of this index

The 21 rows above are guide topics, not a claim that the games contain exactly 21 distinct binary formats. Some topics group related extensions or describe engine data without a single dedicated extension. See the About page for source links and how evidence is classified.